Goodpatch Tokyo
InMinutes
A digital workspace concept for project managers and product teams, connecting note taking directly to project execution so decisions and tasks did not stay trapped inside static documents.
- Client
- Goodpatch Tokyo
- Role
- Senior Product Designer
- Year
- 2015 to 2017
- Context
- Productivity, workspace, project management
Live prototype, rebuilt from the original designs as a frontend only reconstruction. Write a line, turn it into a task, give it an owner and a date, without leaving the page you were thinking on.
01
Overview
InMinutes was a digital workspace concept built at Goodpatch Tokyo between 2015 and 2017 for project managers and product design teams.
It started from an observation about meetings: they produce decisions, tasks, reminders, and follow ups, and almost all of that output stays inside static documents.
02
The problem
We interviewed more than 20 design teams across Tokyo's startup ecosystem. Project managers were spending significant time reorganizing meeting notes after every discussion.
Information sat across Google Docs, Trello, Asana, Wunderlist, calendars, Dropbox, and Drive. A meeting might finish in 30 minutes while converting the conversation into an actionable project plan took considerably longer.
The opportunity was to hold note taking and project execution in one workflow.
03
My role
As Senior Product Designer I worked across the full product definition and design process, from research through prototype testing, alongside product designers and engineers.
What I did
- User and market research
- Product concept development
- Story mapping and information architecture
- Core user flows
- Interaction and interface design
- Prototyping and usability testing
- Collaboration with product designers and engineers
04
The product concept
InMinutes paired a focused writing environment with lightweight project management.
While writing notes, a user could convert any line into a task, assign an owner, set a deadline, create a reminder, and organize follow ups, without rebuilding the same information in a second tool.
The interface stayed quiet and document focused, on a restrained grey visual system that kept attention on meeting content.
05
Key design challenge
The core interaction problem was balancing reading and editing.
Early prototypes separated document, sidebar, and editing states. Testing showed users were uncertain whether a document was editable, and navigation controls competed with document actions.
We simplified the model, made the transition between viewing and editing explicit, and raised the visibility of document actions.
06
What happened
InMinutes stayed an experimental concept and did not reach meaningful scale.
Partway through, the project pivoted. The note first workspace became Laika, a more conventional team task management tool built around boards and timelines. It was easier to explain and closer to what teams were already buying, and it moved the product away from the insight it started from.
We built it before integrated workspaces became mainstream, when collaboration workflows were still spread across specialised tools. The concept addressed a real user problem, and product quality on its own was not enough to establish a sustainable product.
It taught me how much the outcome depends on market timing, distribution, technical investment, and business commitment sitting alongside the design work.
The prototype linked above is a reconstruction, frontend only. InMinutes represents an earlier stage of my product design career, when I moved from interface execution into product discovery, systems thinking, and end to end product definition.
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