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Goodpatch Tokyo

InMinutes

Turning meeting notes into action. InMinutes was a digital workspace concept for project managers and product teams that connected note taking directly to project execution, so decisions and tasks did not stay trapped inside static documents.

Client
Goodpatch Tokyo
Role
Senior Product Designer
Year
2015 to 2017
Context
Productivity, workspace, project management
Product DesignProduct DiscoveryInformation ArchitectureInteraction DesignPrototypingUsability TestingProductivity

01

Overview

InMinutes was a digital workspace concept created at Goodpatch Tokyo between 2015 and 2017, designed for project managers and product design teams.

The idea came from a simple observation: meetings produced decisions, tasks, reminders, and follow ups, yet most notes remained trapped inside static documents.

02

The problem

Through interviews with more than 20 design teams in Tokyo's startup ecosystem, we found that project managers were spending considerable time reorganizing meeting notes after every discussion.

Information was fragmented across Google Docs, Trello, Asana, Wunderlist, calendars, Dropbox, and Drive. A meeting might finish in 30 minutes, while converting the conversation into an actionable project plan could take much longer.

The opportunity was to connect note taking and project execution within a single workflow.

03

My role

As Senior Product Designer, I worked across the complete product definition and design process.

What I did

  • User and market research
  • Product concept development
  • Story mapping and information architecture
  • Core user flows
  • Interaction and interface design
  • Prototyping and usability testing
  • Collaboration with product designers and engineers

04

The product concept

InMinutes combined a focused writing environment with lightweight project management.

While writing meeting notes, users could convert individual lines into tasks, assign owners, add deadlines, create reminders, and organize follow ups, without rebuilding the same information in another tool.

The interface was intentionally quiet and document focused, using a restrained grey visual system to keep attention on the meeting content.

05

Key design challenge

The central interaction challenge was balancing reading and editing.

Early prototypes used separate document, sidebar, and editing states. Testing revealed that users were sometimes uncertain whether a document was editable, and navigation controls also competed with document actions.

We simplified the model, clarified the transition between viewing and editing, and made document actions more visible and predictable.

06

What happened

InMinutes remained an experimental product concept and did not reach meaningful scale.

The project was developed before integrated workspaces became mainstream, when collaboration workflows were still distributed across several specialised tools. The concept addressed a genuine user problem, but good product design alone was not enough to establish a sustainable product.

It became an important lesson in the relationship between product quality, market timing, distribution, technical investment, and business commitment.

Reconstructed interactive prototype, frontend only. InMinutes represents an earlier stage of my product design career, when I moved from interface execution into product discovery, systems thinking, and end to end product definition.

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